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patch notes #2
February 16, 2026
by
BSTDev / Reach
- there's a campaign now - fixed bugs - added new shit...
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patch notes #1
February 15, 2026
by
BSTDev / Reach
- added a fuckload of new parts - generalized filters to all mechanical components - rejiggered the UI - opposing conveyors now don't stop each other if one of them is filtered, unless a filtered bloc...
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