Major Update #4 - RUNE SOULS 1/9/2021
Gun Souls Arena Gameplay Demo » Devlog
THIS UPDATE IS FUCKING BIG
- ADDED FAIRY
- ADDED GRAZE AND SPELLCASTING SYSTEMS. JUST BARELY DODGE ENEMY ATTACKS IN ORDER TO BUILD MANA, THEN USE IT TO CAST SPELLS WITH Z.
- CAST AT 50% FOR A WEAKER VERSION THAT TAKES 50 FRAMES TO CAST, OR CAST AT 100% FOR A 3X STRONGER VERSION THAT TAKES 75 FRAMES TO CAST.
- GETTING HIT WHILE SPELLCASTING WILL INTERRUPT THE SPELL WITHOUT REFUNDING YOUR MANA.
- YOU BEGIN THE GAME WITH THE FAN OF BULLETS SPELL AND CAN CHANGE YOUR SPELLS EVERY 4 LEVELS.
- AVAILABLE SPELLS:
- FAN OF BULLETS - RELEASE 10 2X DAMAGE, 2X PENETRATION, 2X SPEED BULLETS AROUND YOU. FULLCAST FOR 30 BULLETS.
- HEALING CIRCLE - CREATE A CIRCLE ON THE GROUND THAT RESTORES HP AND STAMINA AS LONG AS YOU AREN'T HIT. FULLCAST FOR 3X HEALING RATE.
- BLANK WAVE - CLEAR ALL DEBRIS, DESTROY ALL PROJECTILES, AND RESET ALL ENEMIES TO IDLE, LOCKING THEM IN THAT STATE FOR TWO SECONDS. FULLCAST FOR 3X DURATION.
- FAIRY WIELDING - ALLOW YOUR FAIRY TO AUTOMATICALLY FIRE WEAK BULLETS AT ENEMIES FOR 30 SECONDS. FULLCAST FOR TRIPLE SHOT.
- ADDED TRANSPARENCY TO LEVEL UP AND YOU DIED SCREENS
- REMOVED WEAPON UPGRADES (GUN DAMAGE, GUN COST, BULLET PENETRATION) ON LEVEL-UP.
- SLIGHTLY BUFFED RIFLE'S BASE STATS TO COMPENSATE.
- INCREASED BASE ENEMY SOULS FROM 10 -> 11. THESE TWO CHANGES COMBINED SHOULD MAKE THE EARLY GAME SLIGHTLY EASIER.
- CHANGED PENETRATION MECHANIC - IF A BULLET KILLS AN ENEMY AND HAS DAMAGE LEFT, ITS DAMAGE GETS RESET TO THE PENETRATION VALUE, RATHER THAN HAVING THAT VALUE ADDED TO THE BULLET. THE BASIC RIFLE HAS A PENETRATION OF 6.
- ADDED WEAPON RUNES TO REPLACE WEAPON UPGRADES. YOU GET A NEW WEAPON RUNE EVERY 5 LEVELS, AND CAN HAVE UP TO THREE. THESE PROVIDE MODIFICATIONS TO YOUR ACTIVE WEAPON. FLAT INCREASES APPLY BEFORE % INCREASES, % INCREASES ARE ADDITIVE WITH EACH OTHER.
- KICKBACK: 100% ADDITIONAL RECOIL TIME, +3 DAMAGE, +1 PENETRATION PER RUNE.
- HEAVY BULLETS: -20% PROJECTILE SPEED, +1 DAMAGE, +1 PENETRATION PER RUNE.
- LIGHT FRAME: -1 FRAME OF RECOIL, -1.25 GUN COST, -1 DAMAGE, -1 PENETRATION PER RUNE.
- SHARPSHOOTER: -30% SKEW, -5 FRAMES OF ACCURACY RESET TIME
- WILD SHOT - +100% SKEW, +2 DAMAGE PER RUNE.
- SPLITTER - +1 PROJECTILE COUNT, +50% SKEW, +1 DAMAGE PER RUNE. DAMAGE IS DIVIDED PER PROJECTILE.
MORE RUNES AND SPELLS ARE COMING IN LATER PATCHES
- WEAPONS NOW HAVE ACCURACY. FIRING TOO FREQUENTLY WITHOUT STOPPING FOR A BREAK MAKES YOUR ACCURACY GO DOWN, SKEWING YOUR AIM RANDOMLY TO THE SIDES (BUT BELL CURVE BIASED TOWARDS THE CENTER). CHILLING OUT MAKES YOUR ACCURACY RAPIDLY RETURN TO NORMAL.
- BACK-END CHANGES REGARDING PARTICLE EFFECTS AND OUTLINES TO MAKE MY LIFE EASIER
- BULLET TRACER PARTICLES HAVE BEEN CHANGED FROM SINGLE PIXELS TO A LINE, WHICH SHOULD MAKE THEM SIGNIFICANTLY MORE PERFORMANT
Files
Gun Souls Arena HTML Teset.zip Play in browser
Jan 09, 2021
Gun Souls Arena Gameplay Demo
YOU, A GUN, AND A GROWING MOUNTAIN OF CORPSES. PLAY IN YOUR BROWSER
Status | In development |
Author | bearsharktopus |
Genre | Shooter, Action, Role Playing |
Tags | 2D, Difficult, Fast-Paced, Roguelite, Singleplayer, Souls-like, Top-Down, Top down shooter |
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